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Assetto Corsa Update : 1.0.0 Release Candidate

here’s the changelog:

1.0.0 RC
– Assetto Corsa is now feature complete
– General bugfixing and performance optimizations
– Visual damages enabled
– Aero damage implemented for all cars
– Engine damage implemented for all cars
– Suspension damage implemented for all cars
– Tyre Damage System
– Pit stop implemented for online races
– Multiplayer improvements
– New audio engine implemented
– New post processing effects enabled, heat shimmering, god rays etc
– New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
– New car : Ferrari 458 GT2
– New car : Ferrari LaFerrari
– New car : Lotus 2 Eleven GT4
– New car : Lotus Evora GTE Carbon
– New car : Lotus Exige S
– New car : Lotus Exige V6 CUP
– New car : Mercedes AMG SLS GT3
– New car : Shelby Cobra 427SC
– New track : Silverstone National
– New track : Spa Francorchamps
– New track : Trento Bondone hillclimb
– Audio sample improvements and volume balancing
– Added track reverb zones
– Fixed Traction Control always engaged in particular conditions
– TC and ABS factory settings now work properly
– Tuned distance filter and attenuation for exterior sounds
– Balanced performances for GT2/GT3 cars
– Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
– Improvements on digital instruments cockpits for various cars
– Added track sound reverb
– Added different sounds for car to car, car to objects and car to track collisions
– Improvements on automatic gearbox on various cars
– All the tracks have been improved and updated with collidable objects
– Overall interior samples volume correction and balance
– Overall exterior samples volume correction
– Tuned wind and tyre rolling volumes and curves
– Tuned kerb pitch and volume according with speed
– Tuned ambience(crowd) volume
– Tuned interior and exterior gearshift sounds
– Steer animations for Ferrari 458 S3
– Small fix on the front Pagani Zonda R tyres
– LOD4 implemented to increase framerate performances
– Drivetrain damage for cars with H shifter gearboxes.
– Traction control sound now works for all cars
– Showroom bugfixing and improvements
– Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
– Career now available
– New 3D driver models
– BMW Z4 GT3 aero balancing, rear wings stalls more on low values
– New TCP/UDP server
– All tyres have graining and blistering enabled
– All tyres have rim radius
– Fixed all F1 cameras for all vehicles
– Fixed all F6 cameras for all vehicles
– GUI improvements
– Driver animations improvements
– Replay now records the current leaderboard
– Oculus DK2 support
– Single player Qualify improved

Assetto Corsa Update 0.21.6 released


– New Race Control
– Server is now in control of fuel rate
– Server is now in control of tyre rate
– Server is now in control of damage level
– AI does not flatshift cars with no autocutoff anymore
– Added „transfer“ grip from session to session
– AI cars now try to park on the side if they have a broken engine

– Launcher: control configuration now includes assignment option for the newly implemented handbrake as axis (note: mutually exclusive with the button assignment)

– Improved communication with X360 GamePad
– Added password support for pickup servers
– Improved Server Configurator
– Server will now stop with an error if a booking session is added in pickup mode
– Server will now stop with an error if cars in the entry list do not match the legal car entries in the server_cfg
– Server will now stop with an error if multiple tracks are selected in pickup mode (unsupported feature)
– Server will not correctly report to race lobby about the available seats in pickup mode

– Launcher default theme: adjustments to multiplayer session info/request buttons

– Adjusted Traction Control assist on Lotus 98T
– Added app „post process filter“ to switch between different Post Processing effects combinations
– Adjusted Lotus Evora S side windows

– Lotus 98T ride height adjustments added
– Launcher default theme: adjustments to car listing of non-booking servers

Assetto Corsa Early Access – Build 0.9 available now!

894573_875466335813019_6881768527217128379_oFirst of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9.
The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed.
Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features.Multiplayer mode is such a feature that needs massive tests that can’t be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program.For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features.

Here’s following the list of features and known issues:

Working Features:
– Booking system
– Pre-booked clients from server admins
– Password protected server for booking
– Password saving for different servers
– Multi class races
– Race weekend (practice,qualifying,race) with configurable duration and number of laps
– Select penalty system or not.
– Track cycling
– Loop mode
– Maximum client limit, determined by circuit pit boxes
– Clients may re-join at any session if booked.
– Dedicated server available.
– 10 public official servers

Known Issues – Please check and report unknown issues at our official support forums
– Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited.
– Wheels remain always connected on the ground, even if cars flies, jumps of flips
– Steering wheels angles might be exaggerated, or inverted
– Extended characters in player names, are not supported yet
– Graphical active aero animations do not work on multiplayer clients yet
– Opponents skidmarks are not visible yet
– Opponents windshield are not visible in player’s mirrors yet
– Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions
– „Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc)
– Switching between sessions dirt on the car doesn’t disappear
– race session ends some seconds after the leader finishes the race





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